Hello, my name is Hyun — I am a designer and technologist creating symbiotic relationships between information and people. I am currently working with researchers, engineers and designers at IBM Research in Yorktown Heights, New York.
If you have any questions or have something in mind for discussion, please don't hesitate to contact me.
SYNOPSIS: Epistemology, or the study of nature and grounds of knowledge especially in reference to its limits and validity, is the word that best resonates with my understanding and application of design thinking and process. I collaborate with a variety of talents and stakeholders to analyze, and reflect on problems with the end goals of turning those problems into renderable ideas and refine them with research.
Major Skills Applied
My day to day tasks include all things involved in creating good experiences with technology. I combine my ability to assess technology and user research to formulate as-is and to-be scenarios for users. I help build information architecture, code, sketch with pencil and paper, and whatever else it takes to bring designs and innovations into life and communicate the ideas to the appropriate audience. In addition to design, I work with researchers and developers to refine and improve the core technology architecture at the earliest possibility to avoid building a new solution on a flawed foundation.
DEVELOPMENT and scientific computing experience with my design skills have proven useful to me when creating concepts and prototypes. My ways of rendering designs can range from animated videos made in Adobe After Effects, click-through screens in Apple Keynote, data-reactive prototypes, or a fully working re-interpretation of an existing solution. Each rendering type serves different usability scopes and needs. The tools and methods below are samples of what I utilize:
Node, Express + CouchDB
Bower, Gulp, Bower *Learning
React + Flux *Learning
Bohemian Coding Sketch
Adobe After Effects
Architecture and Research
In addition, I have been in a fortunate position at IBM Research where I utilize non-regular tools such as Robot OS/ROS, Unity, and Unreal to test experimental designs in both digital and physical spaces.